I jumped on the 100 Days of Design idea, Dan Saffer’s bandwagon, along with Livia Labate as well as Bill deRouchey, Samantha Soma, Brad Lauster and Austin Govella. I decided to practice storyboarding a generally negative or problematic daily interaction. Results pictured.I feel that even in a few days, I started to get more objective yet abbreviated. Abstract and detail is the focus. Where is the human element, visually? The voice is there, but disembodied. I will say that on the blank days, I grabbed iPhone pics and screenshots and then transposing them to sketch form just was going to take too much time. Unfortunately for a variety of reasons, my life is ultra-complex and fluid right now and time is what I don’t have. And on this professional side of my life, the past decade+ has consumed immense attention. It’s a time to rebalance, and cars and poetry are way more on my mind than interaction design…so, a cool concept for another day. May the rest endure!